8/23/2023 0 Comments Prodeus game![]() Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. This is what I would love to have most in the future of Prodeus.īut for two programmers it is impossible I guess!?īut you will still be allowed to dream.Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. A one handed machinegun instead of the two handed one at the moment in the game. A primitve muliplayer like Deathmatch or Team-Deathmatch. so you can create real doom maps without jumping and normal maps with normal jump and double jump maps for high borders. ![]() something like "Jump - No jump/normal jump/double Jump". An option for the editor for the player start. because I would love to have maps the old way like in Doom where a shotgun Zombie or a pistol Zombie drop nothing or bullets but not a weapon. maybe for the Shotgun-Zombie like "Drop weapon - yes/no". so you can write "Level 01" or "Floor 03" or "I wuz here" or "Jon ate Garfield" or whatever!? Maybe some symbols you can put on walls with numbers and letters and signs and so on. Like the blood-spot you can use on the floor or wall and so on. something you can put on walls for decorations. but I guess that is too difficult and will stay a dream. Best would be an ingame-editor for own textures. ![]() and more endless textures for walls and ceilings and so on. more different stone textures (Like the ashtar ones. different plain metal textures with rivet studs. one with a background of mountains and clouds you can change colors for blue sky and white clouds and red sky and clouds for alien planet atmosphear and so on. one with only stars and dark space to create maps on a spaceship or on platforms in space. Or the futher levels will have a look on its own if they cam out in future levels. only two different so far and not a single one only with stars so you cannot make space-levels in a spaceship or on platforms in space or something like that.īut to bring in new textures will be difficult because. There has to be more stone-texutres and more textures for the floor and the ceiling to create different looking maps for the comunity.Īnd no wooden textures are in it at the moment and no textures for living flesh to create something structurated living material like in Doom or Quake 3 Arena and so on.Īlso the Skyboxes. You can do good levels with it but the amount of the textures is not that big at the moment like in other editors. The amount of monsters who only scratch or bite is minimal. Or a small doglike thing (Not that big like the four legged cowlike monster already in the game) that runs fast and bites or something like that. for long distance attacks but without shoting effects. something between the slow Zombie and the Shotgun-Zombie. Maybe some sort of a fast running and/or jumping Zombie. I would like to have more monsters for the beginning of the game. That means only harder and bigger monsters can be added and no primitve monsters for the beginning. So there will be only new levels after the ones that are already in the campaign. the campaign or the first couple of maps in it is set. and when!?īut I think to add new content (Textures, Monsters) will be difficult now.
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